FOLK TALES OF THE WASTELAND
Exploration Cheat Sheet
Exploring the Hex Map is a key component of the campaign with it’s own set of rules.
Crossing a Difficult Hex:
To accurately transverse a Hex which has weather or landscape difficulties into another one a character (or team of characters) must make a either a Senses/Survival or Notice(relying on geography, the sun, etc.) or Understanding/Lore or Notice (using maps, old road signs, etc.) to move from one Hex to another with accuracy. A single success is required, failure means you end up in a random Hex. It takes a day to travel from one Hex to another without stopping.
Exploring a Hex:
While key landmarks are immediately available on the Hex upon entering others must be found. A player can roll Senses/Survival or Notice (to blindly explore a Hex) or they may roll Understanding/Lore (to try and locate something specific in a Hex). Each success reveals an additional landmark. Each roll takes a day. Players may travel together and use teamwork or alone and make individual rolls.
At any time a player may choose to look around for any obstructions, signs of danger, etc. The further away they look the harder the difficulty to spot anything.
Short: 1 Difficulty
Long: 2 Difficulty
Distant: 3 Difficulty and requires equipment
Days spent either exploring or travelling through a Hex uses up resources. The rate of resource usage is listed below.
- Food: 1/week per character/animal (including mounts)
- Water: 1/day per character/animal (including mounts)
- Guzzoline: 1/day of travel